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Tekken 3 maintains the same core fighting system and concept as its predecessors. Whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing characters to sidestep in or out of the background. Fighters now jump more reasonable heights as opposed to the previous games, making them less overwhelming and putting more use to sidestep dodges, as jumping could no longer dodge every ground attack. New improvements included quicker recoveries from knockdowns, more escapes from tackles and stuns, more moves with juggling enabled, and newly created combo throws.
Tekken 3 introduces a beat ’em up minigame called “Tekken Force”, which pits the player in various stages against enemies in a side-scrolling fashion. The concept was expanded on in a minigame for Tekken 4, and succeeded by the Devil Within campaign mode in Tekken 5. Another minigame is known as “Tekken Ball”, similar to beach volleyball, where one must to hit the ball with a powerful attack to pulverize the opponent, or cause them penalty damage them by letting the ball fall into the opponent’s territory.